In the software entertainment industry, consumers are unaware of the impact that video games can have on the environment and are hesitant to change their gaming habits despite climate change. In addition, producers have little incentive to form more sustainability practices and no forms of accountability for sustainable investment. How can sustainability be designed in the software entertainment industry?
Presenters: Lauren Haag, Byungjeong Jeon, Quanxin Zhao, and Yitong Zhao
Advisor: Laurence DeGaetano
In today's fast-changing world, creative and cultural leaders play a critical role in society. The
Arts & Cultural Management (ACM) and
Design Management (DM) programs help these leaders stay up-to-date and address social challenges. Through the Integrative Capstone Project, which is a crucial aspect of the Master in Professional Studies (MPS) degrees, participants can apply their knowledge to real-world issues. Capstone projects prioritize the 3C's (culture, community, and commerce) and/or TBLD+C (people, planet, profit by design and culture), aligning with the G20 Cultural Leaders Training Network and the UN Sustainable Development Goals. The program encourages participants to lead with purpose and create positive change.
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